Lightkeeper's Journal

Future Features

3-9-2023
How cohesive should each world's pages be? I need to go back to the drawing board to think of an overall design for the Villains at least, and decide on which elements should be changeable and personal to each character. Perhaps an extra page for comic sketches, writings and happenings that evolve multiple of them. The interactive map is such a roadblock. I really want to learn how to make it though, it will look so cool. This also falls in the overall design of the Villains section, as the artstyle of the city should be the same as their portraits and pages, they should all read as the same location. I don't want it to follow the same format as the Lighthouse and Journal though. Perhaps something more aggressive? Poster style could also work, with its confident shapes and bold colors. Black and white 'pencil' sketch would add character, but since they're color-themed, each character could have their color as an accent for like their eyes, effects, etc.



24-7-2023
Haven't played around with HTML for a while, kinda miss it. There's something very sweet about making a little corner for yourself on the internet and building it with your own two hands. Lately, social media has been draining. Now, where should I start? Probably with Villains Always Lose. It has some pages already written, Imm, Abe and Mirage if I remember correctly, and the lore about it is very clear in my mind. First, it needs some navigation buttons to get you back to the lighthouse, right now you enter the Immortal City and are trapped in there forever (lore-accurate, but not very pleasant for the user). Next, the city itself should get its interactive map. I remember that was the roadblock I faced last year and I couldn't progress past it, as all the tutorials and guides I found online were suggesting the use of java. But I've seen other neocities sites with the feature, so there should be a way to impliment it.



1-11-2022
The blurry Lighthouse in the landing page was bothering me, so I traced it over in vector lol. It looks better now, even though it's probably not noticable and smaller screens never got to see the three pixels tall tower. From now on I have to remember to draw the images in vector. Next, I want to try delving into one of the worlds to flesh out some lore. It would look nice with this new lineart style. To tell you the truth, I haven't gotten the chance to draw my ocs in this style, as it's only like a week old. I'm trying out a 'newest first' kind of posting in the journal, see how it goes. I wonder what other people are doing with their journals as time goes by? Can they still be navigated?



30-10-2022
After a very very long time, I've finally managed to make some images for the site. I've been debating about what style I wanted to go for, since my usual style takes a lot of time and effort and I didn't want that kind of stress associated with this place. These days though, I've been practicing inking digitally. It's a lot faster and the scuffed result is very fitting for this scuffed site. The grey tones are calming. Bright colors wouldn't fit this place, at least not the Lighthouse and Lightkeeper pages, as it's supposed to be a little melancholic and lonely. Lighthouses for me are a symbol of loneliness and I wanted these pages to reflect that. They also symbolize hope. They light the way for vessels when they're lost and signal the end of their gruesome travels. Hence why the Lightkeeper has a lantern.

The world portals will be replaced by actual windows to the worlds they contain. I'm not sure if this can be done here, as I've heard it needs java, but maybe I can find a way around it. If the portals get implimented like this though, the Lighthouse page will be unusable for mobile. I wonder if I can keep the buttons for mobile, but turn them into portals on desktop? Now that I think about it perhaps I should use vector for the rest of my images, the Lighthouse is so blurry lol.



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